########################################
Sichtbarkeits-Boundingbox
########################################

[VFDmaxmin]
-1.5
-6
-0.5
1.5
6
4.5

Viewpoint-Flag: 0 = Immer, 1 = Draußen, 2 = Drinnen, 4 = AI-Bus. Summieren zum Kombinieren.


[tex_detail_factor]
0.5


########################################
Textur-Changes
########################################

[CTC]
Colorscheme
Texture\Werbung_D89
0

[CTCTexture]
farbschema_tex1
D89_01.tga

[CTCTexture]
farbschema_tex2
D88-89_02.bmp

[CTCTexture]
farbschema_trans
D86_trans.tga



###################
Text-Texturen:
###################

Nummer:
0
[texttexture_enh]
number
Kennz_DtAlt
64
64
1
0
0
0
3
1

1
[texttexture]
ident
Kennz_DtAlt
128
64
1
0
0
0

IBIS:

2
[texttexture]
IBIS
IBIS-2_5x7
256
64
0
50
50
50

ANNAX Linie groß:

3
[texttexture]
Matrix_Nr
Annax Large
128
128
0
211
245
51

4
[texttexture]
Matrix_Nr
Annax Medium D
128
64
0
211
245
51

5
[texttexture]
Matrix_Terminus
Annax Small
512
128
0
211
245
51

6
[texttexture]
cockpit_temperatur
LCD_7-Segment
256
64
0
50
50
50
########################################
[LOD]
0.1
########################################

########################################
Fahrersitz
########################################

[mesh]
D_Generic\D_Fahrersitz.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[newanim]
anim_trans
Driver_Seat_VertTransl
1
origin_rot_y
90


#######################################
Digitalthermometer
#######################################

[mesh]
D_Generic\D_Alt_Thermometer.o3d

[matl]
Textfeld_Thermo.tga
0

[matl_alpha]
2

[useTextTexture]
6

**********************************************************************
				Heizungsregler
**********************************************************************

[mesh]
D89\D89_Heizung_Defrost.o3d

[viewpoint]
3

[mouseevent]
cp_heizregler_defrost

[newanim]
origin_from_mesh
anim_rot
cockpit_heizregler_defrost
-90


[mesh]
D89\D89_Heizung_Fussraum.o3d

[viewpoint]
3

[mouseevent]
cp_heizregler_fussraum

[newanim]
origin_from_mesh
anim_rot
cockpit_heizregler_fussraum
80
delay
20
maxspeed
200


[mesh]
D89\D89_Heizung_Temp.o3d

[viewpoint]
3

[mouseevent]
cp_heizregler_temp

[newanim]
origin_from_mesh
anim_rot
cockpit_heizregler_temp
80
delay
20
maxspeed
200


[mesh]
D89\D89_Heizung_Bug.o3d

[viewpoint]
3

[mouseevent]
cp_heizregler_bug

[newanim]
origin_from_mesh
anim_rot
cockpit_heizregler_bug
80
delay
20
maxspeed
200


[mesh]
D89\D89_Heizung_Umluft.o3d

[viewpoint]
3

[mouseevent]
cp_heizregler_umluft

[newanim]
origin_from_mesh
anim_rot
cockpit_heizregler_umluft
80
delay
20
maxspeed
200

**********************************************************************
				Instrumente
**********************************************************************

[mesh]
D89\D89_Panel_tuertaster01.o3d

[viewpoint]
3

[mouseevent]
bus_doorfront0

[newanim]
origin_from_mesh

anim_trans
cockpit_tuertaster1
-0.006


[mesh]
D89\D89_Panel_tuertaster02.o3d

[viewpoint]
3

[mouseevent]
bus_doorfront1

[newanim]
origin_from_mesh

anim_trans
cockpit_tuertaster2
-0.006



[mesh]
D89\D89_Panel_hstbremse.o3d

[viewpoint]
3

[matl]
D88_Panel.bmp
0

[matl_envmap]
envmap_lenkrad2.bmp
0.1

[mouseevent]
bus_dooraft

[newanim]
origin_from_mesh

anim_trans
bremse_halte_sw
0.007



[mesh]
D89\D89_Panel_Anlasser.o3d

[viewpoint]
3

[mouseevent]
kw_m_engine_startbutton

[newanim]
origin_from_mesh
anim_trans
cp_taster_anlasser
-0.003


[mesh]
D89\D89_Panel_Motorabstellung.o3d

[viewpoint]
3

[mouseevent]
kw_m_engineshutdown

[newanim]
origin_from_mesh
anim_trans
cp_taster_motorabstellung
-0.003

[mesh]
D89\D89_Panel_Warnblinker.o3d

[viewpoint]
3

[mouseevent]
blinker_warn_toggle

[newanim]
origin_from_mesh
anim_trans
cp_taster_warnblinker
-0.007

Warnblinker
[light_enh]
-0.529
5.262
1.388
255
0
0
0.03
lights_warnblinkgeber
1
0.01
3
0.05



################################

[mesh]
D89\D89_Rollo.o3d

[viewpoint]
3

[mouseevent]
cp_rollo


[newanim]
origin_from_mesh
anim_trans
cp_rollo_pos
-0.49

---------------------------

[mesh]
D89\D89_Rollo_Bommel.o3d

[viewpoint]
3

[mouseevent]
cp_rollo_retract


[newanim]
origin_from_mesh
anim_trans
cp_rollo_bommel
0.007


################################

[mesh]
D89\D89_Panel_Tachonadel.o3d

[viewpoint]
3

[matl]
D88_Panel.bmp
0

[matl_lightmap]
SD_Panel_LM.bmp
lights_stand



[newanim]
origin_from_mesh
anim_rot
cockpit_tachowinkel
1
delay
10
maxspeed
360


##############################
Uhr
##############################

[mesh]
D89\D89_Panel_second.o3d

[matl]
D88_Panel.bmp
0

[matl_lightmap]
SD_Panel_LM.bmp
lights_stand

[viewpoint]
3

[newanim]
origin_from_mesh
anim_rot
cockpit_uhr_sek
6

-------------------------------

[mesh]
D89\D89_Panel_minute.o3d

[matl]
D88_Panel.bmp
0

[matl_lightmap]
SD_Panel_LM.bmp
lights_stand

[viewpoint]
3

[newanim]
origin_from_mesh
anim_rot
cockpit_uhr_min
6

---------------------------------

[mesh]
D89\D89_Panel_hour.o3d


[matl]
D88_Panel.bmp
0

[matl_lightmap]
SD_Panel_LM.bmp
lights_stand

[viewpoint]
3

[newanim]
origin_from_mesh
anim_rot
cockpit_uhr_std
6


########################
Bremsmanometer
########################

[mesh]
D89\D89_Panel_Bremsdruck_VA.o3d


[matl]
D88_Panel.bmp
0

[matl_lightmap]
SD_Panel_LM.bmp
lights_stand

[viewpoint]
3

[newanim]
origin_from_mesh
anim_rot
bremse_p_brzyl_VA
0.00027

offset
-24



[mesh]
D89\D89_Panel_Vorratsdruck_VA.o3d

[matl]
D88_Panel.bmp
0

[matl_lightmap]
SD_Panel_LM.bmp
lights_stand

[viewpoint]
3

[newanim]
origin_from_mesh
anim_rot
bremse_p_tank02
0.00027

offset
-24



[mesh]
D89\D89_Panel_Bremsdruck_HA.o3d

[matl]
D88_Panel.bmp
0

[matl_lightmap]
SD_Panel_LM.bmp
lights_stand

[viewpoint]
3

[newanim]
origin_from_mesh
anim_rot
bremse_p_brzyl_HA
0.00027

offset
-24


[mesh]
D89\D89_Panel_Vorratsdruck_HA.o3d

[matl]
D88_Panel.bmp
0

[matl_lightmap]
SD_Panel_LM.bmp
lights_stand

[viewpoint]
3

[newanim]
origin_from_mesh
anim_rot
bremse_p_tank01
0.00027

offset
-24


[mesh]
D89\D89_Panel_Oeldruck.o3d

[matl]
D88_Panel.bmp
0

[matl_lightmap]
SD_Panel_LM.bmp
lights_stand

[viewpoint]
3

[newanim]
origin_from_mesh
anim_rot
cockpit_oeldruck
22

[mesh]
D89\D89_Panel_Kuehlwasser.o3d

[matl]
D88_Panel.bmp
0

[matl_lightmap]
SD_Panel_LM.bmp
lights_stand

[viewpoint]
3

[newanim]
origin_from_mesh
anim_rot
cockpit_motortemperaturwinkel
1



Tankuhr

[mesh]
D89\D89_Panel_Tankuhr.o3d

[matl]
D88_Panel.bmp
0

[matl_lightmap]
SD_Panel_LM.bmp
lights_stand

[viewpoint]
3

[newanim]
origin_from_mesh
anim_rot
cockpit_tankuhr
0.4


##################################################
Kilometerzähler
##################################################

[mesh]
D89\D89_Panel_Kilometer_01.o3d

[viewpoint]
3

[matl]
D88_Panel.bmp
0

[matl_lightmap]
SD_Panel_LM.bmp
lights_stand

[newanim]
origin_from_mesh
anim_rot
cp_odometer_01
36

[mesh]
D89\D89_Panel_Kilometer_1.o3d

[viewpoint]
3

[matl]
D88_Panel.bmp
0

[matl_lightmap]
SD_Panel_LM.bmp
lights_stand

[newanim]
origin_from_mesh
anim_rot
cp_odometer_1
36

[mesh]
D89\D89_Panel_Kilometer_10.o3d

[viewpoint]
3

[matl]
D88_Panel.bmp
0

[matl_lightmap]
SD_Panel_LM.bmp
lights_stand

[newanim]
origin_from_mesh
anim_rot
cp_odometer_10
36

[mesh]
D89\D89_Panel_Kilometer_100.o3d

[viewpoint]
3

[matl]
D88_Panel.bmp
0

[matl_lightmap]
SD_Panel_LM.bmp
lights_stand

[newanim]
origin_from_mesh
anim_rot
cp_odometer_100
36

[mesh]
D89\D89_Panel_Kilometer_1000.o3d

[viewpoint]
3

[matl]
D88_Panel.bmp
0

[matl_lightmap]
SD_Panel_LM.bmp
lights_stand

[newanim]
origin_from_mesh
anim_rot
cp_odometer_1000
36

[mesh]
D89\D89_Panel_Kilometer_10000.o3d

[viewpoint]
3

[matl]
D88_Panel.bmp
0

[matl_lightmap]
SD_Panel_LM.bmp
lights_stand

[newanim]
origin_from_mesh
anim_rot
cp_odometer_10000
36

[mesh]
D89\D89_Panel_Kilometer_100000.o3d

[viewpoint]
3

[matl]
D88_Panel.bmp
0

[matl_lightmap]
SD_Panel_LM.bmp
lights_stand

[newanim]
origin_from_mesh
anim_rot
cp_odometer_100000
36

########################################################
Gangwahltaster
########################################################

[mesh]
D89\D89_Panel_Gangwahl_3.o3d

[mouseevent]
automatic_D

[viewpoint]
3

[newanim]
origin_from_mesh
anim_trans
cockpit_gang3
-0.008


[mesh]
D89\D89_Panel_Gangwahl_N.o3d

[mouseevent]
automatic_N

[viewpoint]
3

[newanim]
origin_from_mesh
anim_trans
cockpit_gangN
-0.008


[mesh]
D89\D89_Panel_Gangwahl_R.o3d

[mouseevent]
automatic_R

[viewpoint]
3

[newanim]
origin_from_mesh
anim_trans
cockpit_gangR
-0.008

##########################################
Kippschalter
##########################################

[mesh]
D89\D89_Panel_Retarder_direkt.o3d

[matl_change]
D88_Panel.bmp
0
cockpit_light_retarder_direkt

[matl_item]

[matl_nightmap]
D_N.bmp

[matl]
D88_Panel.bmp
0

[matl_lightmap]
SD_Panel_LM.bmp
lights_stand

[mouseevent]
cp_retarder_direkt_toggle

[viewpoint]
3

[newanim]
origin_from_mesh
anim_rot
cp_retarder_sw_direkt
-18


---------------------------------

[mesh]
D89\D89_Panel_Retarder.o3d

[matl_change]
D88_Panel.bmp
0
cockpit_light_retarder

[matl_item]

[matl_nightmap]
D_N.bmp

[matl]
D88_Panel.bmp
0

[matl_lightmap]
SD_Panel_LM.bmp
lights_stand

[mouseevent]
cp_retarder_toggle

[viewpoint]
3

[newanim]
origin_from_mesh
anim_rot
cp_retarder_sw
-18

---------------------------------

[mesh]
D89\D89_Panel_Fahrerleuchte.o3d

[matl_change]
D88_Panel.bmp
0
cockpit_light_fahrerlicht

[matl_item]

[matl_nightmap]
D_N.bmp

[matl]
D88_Panel.bmp
0

[matl_lightmap]
SD_Panel_LM.bmp
lights_stand

[mouseevent]
cp_fahrerlicht_toggle

[viewpoint]
3

[newanim]
origin_from_mesh
anim_rot
cp_fahrerlicht_sw
-18
---------------------------------

[mesh]
D89\D89_Panel_Leuchte_unten_r.o3d

[matl_change]
D88_Panel.bmp
0
cockpit_light_licht_untenrechts

[matl_item]

[matl_nightmap]
D_N.bmp

[matl]
D88_Panel.bmp
0

[matl_lightmap]
SD_Panel_LM.bmp
lights_stand

[mouseevent]
cp_licht_untenrechts_toggle

[viewpoint]
3

[newanim]
origin_from_mesh
anim_rot
cp_licht_untenrechts_sw
-18

---------------------------------

[mesh]
D89\D89_Panel_Leuchten_oben.o3d

[matl_change]
D88_Panel.bmp
0
cockpit_light_licht_oberdeck

[matl_item]

[matl_nightmap]
D_N.bmp

[matl]
D88_Panel.bmp
0

[matl_lightmap]
SD_Panel_LM.bmp
lights_stand

[mouseevent]
cp_licht_oberdeck_toggle

[viewpoint]
3

[newanim]
origin_from_mesh
anim_rot
cp_licht_oberdeck_sw
-18
---------------------------------


[mesh]
D89\D89_Panel_Leuchten_unten.o3d

[matl_change]
D88_Panel.bmp
0
cockpit_light_licht_unterdeck

[matl_item]

[matl_nightmap]
D_N.bmp

[matl]
D88_Panel.bmp
0

[matl_lightmap]
SD_Panel_LM.bmp
lights_stand

[mouseevent]
cp_licht_unterdeck_toggle

[viewpoint]
3

[newanim]
origin_from_mesh
anim_rot
cp_licht_unterdeck_sw
-18
---------------------------------

[mesh]
D89\D89_Panel_Standheizung.o3d

[matl_change]
D88_Panel.bmp
0
standheizung_target

[matl_item]

[matl_nightmap]
D_N.bmp

[matl]
D88_Panel.bmp
0

[matl_lightmap]
SD_Panel_LM.bmp
lights_stand

[mouseevent]
taster_standheizung

[viewpoint]
3

[newanim]
origin_from_mesh
anim_rot
cp_taster_standheizung_target
-18

---------------------------------

[mesh]
D89\D89_Panel_Geblaese1.o3d

[matl_change]
D88_Panel.bmp
0
cockpit_light_heizluefter

[matl_item]

[matl_nightmap]
D_N.bmp

[matl]
D88_Panel.bmp
0

[matl_lightmap]
SD_Panel_LM.bmp
lights_stand

[viewpoint]
3

[mouseevent]
cp_heizluefter_toggle

[newanim]
origin_from_mesh
anim_rot
cp_heizluefter_sw
-18


---------------------------------

[mesh]
D89\D89_Panel_Geblaese2.o3d

[matl_change]
D88_Panel.bmp
0
cp_dummy_func01

[matl_item]

[matl_nightmap]
D_N.bmp

[matl]
D88_Panel.bmp
0

[matl_lightmap]
SD_Panel_LM.bmp
lights_stand

[viewpoint]
3

[mouseevent]
cp_dummy_sw01_toggle

[newanim]
origin_from_mesh
anim_rot
cp_dummy_sw01
-18

---------------------------------

[mesh]
D89\D89_Panel_Geblaese3.o3d

[matl_change]
D88_Panel.bmp
0
cp_dummy_func02

[matl_item]

[matl_nightmap]
D_N.bmp

[matl]
D88_Panel.bmp
0

[matl_lightmap]
SD_Panel_LM.bmp
lights_stand

[viewpoint]
3

[mouseevent]
cp_dummy_sw02_toggle

[newanim]
origin_from_mesh
anim_rot
cp_dummy_sw02
-18

---------------------------------

[mesh]
D89\D89_Panel_Geblaese4.o3d

[matl_change]
D88_Panel.bmp
0
cp_dummy_func03

[matl_item]

[matl_nightmap]
D_N.bmp

[matl]
D88_Panel.bmp
0

[matl_lightmap]
SD_Panel_LM.bmp
lights_stand

[viewpoint]
3

[mouseevent]
cp_dummy_sw03_toggle

[newanim]
origin_from_mesh
anim_rot
cp_dummy_sw03
-18

---------------------------------

[mesh]
D89\D89_Panel_Spiegelheizung.o3d

[matl_change]
D88_Panel.bmp
0
cp_dummy_func04

[matl_item]

[matl_nightmap]
D_N.bmp

[matl]
D88_Panel.bmp
0

[matl_lightmap]
SD_Panel_LM.bmp
lights_stand

[viewpoint]
3

[mouseevent]
cp_dummy_sw04_toggle

[newanim]
origin_from_mesh
anim_rot
cp_dummy_sw04
-18

---------------------------------

[mesh]
D89\D89_Panel_Tuer_Hand.o3d

[matl_change]
D88_Panel.bmp
0
cockpit_light_tuer_handsteuerung

[matl_item]

[matl_nightmap]
D_N.bmp

[matl]
D88_Panel.bmp
0

[matl_lightmap]
SD_Panel_LM.bmp
lights_stand

[mouseevent]
cp_schalter_kinderwagen

[viewpoint]
3

[newanim]
origin_from_mesh
anim_rot
door_handsteuerung
-18




###########################################
Rändelrad Klimator
###########################################

[mesh]
D89\D89_Panel_Raendel_Klimator.o3d

[mouseevent]
cp_klimator_sw

[viewpoint]
3

[newanim]
origin_from_mesh

anim_rot
cp_klimator_sw
360

###########################################
Schlüssel
###########################################

[mesh]
D89\D89_Panel_Schluessel.o3d

[mouseevent]
cp_schluessel_mov

[viewpoint]
3

[matl]
D88_Panel.bmp
0

[matl_envmap]
envmap_lenkrad2.bmp
0.2

[newanim]
origin_trans
-0.634
5.255
1.371

origin_rot_x
-23.923

origin_rot_y
-85.575

origin_rot_z
-0.938

anim_rot
cp_schluessel_rot
-90

[newanim]

origin_rot_x
-23.923

origin_rot_y
-85.575

origin_rot_z
-0.938

anim_trans
cp_schluessel_trans
0.01

##########################################
IBIS-Gerät
##########################################

***********************
[mesh]
D_Generic\D_Panel_IBIS_Linie_Kurs.o3d

[viewpoint]
2

[mouseevent]
IBIS_setmode_linie_kurs

***********************
[mesh]
D_Generic\D_Panel_IBIS_Route.o3d

[viewpoint]
2

[mouseevent]
IBIS_setmode_route

***********************
[mesh]
D_Generic\D_Panel_IBIS_Ziel.o3d

[viewpoint]
2

[mouseevent]
IBIS_setmode_ziel

***********************
[mesh]
D_Generic\D_Panel_IBIS_Vor_Stumm.o3d

[viewpoint]
2

[mouseevent]
IBIS_vor_stumm

***********************
[mesh]
D_Generic\D_Panel_IBIS_Fortschaltung.o3d

[viewpoint]
2

[mouseevent]
IBIS_vor

***********************
[mesh]
D_Generic\D_Panel_IBIS_Rueck_Stumm.o3d

[viewpoint]
2

[mouseevent]
IBIS_rueck

***********************
[mesh]
D_Generic\D_Panel_IBIS_1.o3d

[viewpoint]
2

[mouseevent]
IBIS_1

***********************
[mesh]
D_Generic\D_Panel_IBIS_2.o3d

[viewpoint]
2

[mouseevent]
IBIS_2

***********************
[mesh]
D_Generic\D_Panel_IBIS_3.o3d

[viewpoint]
2

[mouseevent]
IBIS_3

***********************
[mesh]
D_Generic\D_Panel_IBIS_4.o3d

[viewpoint]
2

[mouseevent]
IBIS_4

***********************
[mesh]
D_Generic\D_Panel_IBIS_5.o3d

[viewpoint]
2

[mouseevent]
IBIS_5

***********************
[mesh]
D_Generic\D_Panel_IBIS_6.o3d

[viewpoint]
2

[mouseevent]
IBIS_6

***********************
[mesh]
D_Generic\D_Panel_IBIS_7.o3d

[viewpoint]
2

[mouseevent]
IBIS_7

***********************
[mesh]
D_Generic\D_Panel_IBIS_8.o3d

[viewpoint]
2

[mouseevent]
IBIS_8

***********************
[mesh]
D_Generic\D_Panel_IBIS_9.o3d

[viewpoint]
2

[mouseevent]
IBIS_9

***********************
[mesh]
D_Generic\D_Panel_IBIS_0.o3d

[viewpoint]
2

[mouseevent]
IBIS_0

***********************
[mesh]
D_Generic\D_Panel_IBIS_Eingabe.o3d

[viewpoint]
2

[mouseevent]
IBIS_eingabe

***********************
[mesh]
D_Generic\D_Panel_IBIS_Loeschen.o3d

[viewpoint]
2

[mouseevent]
IBIS_Loeschen

#######################################
Fahrplan
#######################################

[mesh]
D_Generic\D_schedule.o3d

[viewpoint]
3

[matl]
Schedule.bmp
0

[matl_freetex]
Schedule.bmp
file_schedule

[visible]
schedule_active
1

#######################################
Lichter auf'm Panel
#######################################

Haltewunsch
[light_enh]
-0.626
5.336
1.412
255
200
0
0.04
haltewunschlampe
1
0.01
3
0.05

Funkgerät Betriebsbereitschaft

[light_enh]
-1.091
4.857
1.206
0
255
60
0.005
elec_busbar_avail
1
0.01
3
0.05

########################################
Panel
########################################

[mesh]
D89\D89_Panel.o3d

Viewpoint-Flag: 0 = Immer, 1 = Draußen, 2 = Drinnen, 4 = AI-Bus. Summieren zum Kombinieren.

[viewpoint]
3

**********************
Material Panelbeleuchtung

[matl]
D88_Panel.bmp
1

[matl_lightmap]
SD_Panel_LM.bmp
lights_stand


**********************
Material IBIS-LED-Beleuchtung

[matl_change]
D88_Panel.bmp
2
elec_busbar_main

[matl_item]

[matl_nightmap]
D_N.bmp

[matl_lightmap]
SD_Panel_LM.bmp
lights_stand


**********************
Material Glasabdeckung

[matl]
Fenster.tga
0

[matl_envmap]
envmap_lenkrad2.bmp
0.5

[matl_alpha]
2

**********************
Material IBIS-Textfeld

[matl]
IBIS-Textfeld.tga
0

[matl_alpha]
2

[useTextTexture]
2

**********************
LM Störung

[matl_change]
D88_Panel.bmp
3
cockpit_light_masterfailure

[matl_item]

[matl_nightmap]
D_N.bmp

**********************
LM Kühlwasser

[matl_change]
D88_Panel.bmp
4
*Noch nicht belegt*

[matl_item]

[matl_nightmap]
D_N.bmp

**********************
LM Batterie

[matl_change]
D88_Panel.bmp
5
cockpit_light_batterie

[matl_item]

[matl_nightmap]
D_N.bmp

**********************
LM Fernlicht

[matl_change]
D88_Panel.bmp
6
lights_fern

[matl_item]

[matl_nightmap]
D_N.bmp

**********************
LM Blinker

[matl_change]
D88_Panel.bmp
7
lights_blinkgeber

[matl_item]

[matl_nightmap]
D_N.bmp

**********************
LM Kinderwagen

[matl_change]
D88_Panel.bmp
8
cockpit_light_kinderwagenwunsch

[matl_item]

[matl_nightmap]
D_N.bmp

**********************
LM Zentralschmierung

[matl_change]
D88_Panel.bmp
9
cockpit_light_zentralschmierung

[matl_item]

[matl_nightmap]
D_N.bmp

**********************
LM Feststellbremse

[matl_change]
D88_Panel.bmp
10
cockpit_light_feststellbremse

[matl_item]

[matl_nightmap]
D_N.bmp

**********************
LM Türkontrolle

[matl_change]
D88_Panel.bmp
11
cockpit_light_tuerkontrolle

[matl_item]

[matl_nightmap]
D_N.bmp

**********************
LM Nothahn

[matl_change]
D88_Panel.bmp
12
***noch nicht belegt***

[matl_item]

[matl_nightmap]
D_N.bmp


**********************************************************************
				Lenkrad
**********************************************************************

[mesh]
D89\D89_lenkrad.o3d

[visible]
cp_lenkrad_visible
1


[viewpoint]
3


[newanim]
origin_from_mesh
anim_rot
Axle_Steering_0_L
1680

**********************************************************************
Hupknopf
**********************************************************************

[mesh]
D89\D89_lenkrad_hupe.o3d

[mouseevent]
horn

[visible]
cp_lenkrad_visible
1


[viewpoint]
3


[newanim]
origin_from_mesh
anim_rot
Axle_Steering_0_L
1680

[newanim]
origin_from_mesh
anim_trans
cockpit_hupe
-0.001

[mesh]
D89\D89_Lenksaeule.o3d

[viewpoint]
3

[mouseevent]
cp_lenkrad_toggle


####################################
Lenkradhebel für Blinker und Wischer
####################################

[mesh]
D89\D89_Blinkerhebel.o3d

[viewpoint]
3

[newanim]
origin_trans
-0.810
5.101
1.386

origin_rot_x
-10
origin_rot_y
90
origin_rot_z
0

anim_rot
cockpit_blinkerhebel
15

[newanim]
origin_trans
-0.810
5.101
1.386

origin_rot_x
-10
origin_rot_y
0
origin_rot_z
90

anim_rot
cockpit_fernlichthebel
10



[mesh]
D89\D89_Wischer_Drehschalter.o3d

[viewpoint]
3

[mouseevent]
cp_wiper_turnswitch

[newanim]
origin_from_mesh
anim_rot
cockpit_wischer_drehschalter
-90


[newanim]
origin_trans
-0.810
5.101
1.386

origin_rot_x
-10
origin_rot_y
90
origin_rot_z
0

anim_rot
cockpit_blinkerhebel
15

[newanim]
origin_trans
-0.810
5.101
1.386

origin_rot_x
-10
origin_rot_y
0
origin_rot_z
90

anim_rot
cockpit_fernlichthebel
10



[mesh]
D89\D89_Wascher_Schalter.o3d

[viewpoint]
3

[mouseevent]
cp_wischer_wascher_button

[newanim]
origin_from_mesh
anim_trans
cp_wischer_wascher_sw
-0.003


[newanim]
origin_trans
-0.810
5.101
1.386

origin_rot_x
-10
origin_rot_y
90
origin_rot_z
0

anim_rot
cockpit_blinkerhebel
15

[newanim]
origin_trans
-0.810
5.101
1.386

origin_rot_x
-10
origin_rot_y
0
origin_rot_z
90

anim_rot
cockpit_fernlichthebel
10


###################################
Hebel für Feststellbremse
###################################

[mesh]
D89\D89_Panel_Feststellbremse.o3d

[viewpoint]
3

[mouseevent]
parking_brake_mouse


[newanim]
origin_from_mesh
anim_rot
bremse_feststell_sw
-90
delay
10
maxspeed
360

**********************************************************************
				Pedale
**********************************************************************


[mesh]
D89\D89_Bremspedal.o3d

[viewpoint]
3

[newanim]
origin_from_mesh
anim_rot
Brake
25


[mesh]
D89\D89_Fahrpedal.o3d

[viewpoint]
3

[newanim]
origin_from_mesh
anim_rot
throttle
22

[mesh]
D89\D89_Mikroschalter.o3d

[viewpoint]
3

[mouseevent]
cp_microphone

[newanim]
origin_from_mesh
anim_trans
cp_microphone_sw
0.005

**********************************************************************
				Räder
**********************************************************************

		

[mesh]
D_Generic\D_Rad_VR.o3d

[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
1.226
3.100
0.451
		
anim_rot
Wheel_Rotation_0_R
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_R
1


[newanim]

origin_trans
0.95
3.100
0.451
origin_rot_y
90
anim_rot
Axle_Steering_0_R
57.295779513082320876798154814105




[mesh]
D_Generic\D_Rad_VL.o3d
[newanim]
origin_trans
-1.226
3.100
0.451
anim_rot
Wheel_Rotation_0_L
57.295779513082320876798154814105
[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_L
1
[newanim]
origin_trans
-0.95
3.100
0.451
origin_rot_y
90
anim_rot
Axle_Steering_0_L
57.295779513082320876798154814105





[mesh]
D_Generic\D_Rad_HR.o3d

[newanim]
origin_trans
1.19
-2.700
0.451
anim_rot
Wheel_Rotation_1_R
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_R
1



[mesh]
D_Generic\D_Rad_HL.o3d

[newanim]
origin_trans
1.19
-2.700
0.451
anim_rot
Wheel_Rotation_1_L
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_L
1



#########################
Zahltisch
#########################


[mesh]
D_Generic\Zahltisch_alt.o3d

[illumination_interior]
0
1
2
3

[viewpoint]
3

[matl]
D_zahltisch.bmp
1

[matl_envmap]
envmap_lenkrad2.bmp
0.1


Untere Reihe


[mesh]
D_Generic\Zahltisch_Wechsler_0_05.o3d

[viewpoint]
3

[mouseevent]
cashdesk_changer_0_05

[newanim]
origin_from_mesh
anim_rot
cashdesk_changer_sw_0_05
20
maxspeed
400

[mesh]
D_Generic\Zahltisch_Wechsler_0_10.o3d

[viewpoint]
3

[mouseevent]
cashdesk_changer_0_10

[newanim]
origin_from_mesh
anim_rot
cashdesk_changer_sw_0_10
20
maxspeed
400


[mesh]
D_Generic\Zahltisch_Wechsler_0_50.o3d

[viewpoint]
3

[mouseevent]
cashdesk_changer_0_50

[newanim]
origin_from_mesh
anim_rot
cashdesk_changer_sw_0_50
20
maxspeed
400


[mesh]
D_Generic\Zahltisch_Wechsler_1_00.o3d

[viewpoint]
3

[mouseevent]
cashdesk_changer_1_00

[newanim]
origin_from_mesh
anim_rot
cashdesk_changer_sw_1_00
20
maxspeed
400


[mesh]
D_Generic\Zahltisch_Wechsler_2_00.o3d

[viewpoint]
3

[mouseevent]
cashdesk_changer_2_00

[newanim]
origin_from_mesh
anim_rot
cashdesk_changer_sw_2_00
20
maxspeed
400


Obere Reihe

[mesh]
D_Generic\Zahltisch_Wechsler_0_15.o3d

[viewpoint]
3

[mouseevent]
cashdesk_changer_0_15

[newanim]
origin_from_mesh
anim_rot
cashdesk_changer_sw_0_15
35
maxspeed
700

[mesh]
D_Generic\Zahltisch_Wechsler_0_30.o3d

[viewpoint]
3

[mouseevent]
cashdesk_changer_0_30

[newanim]
origin_from_mesh
anim_rot
cashdesk_changer_sw_0_30
35
maxspeed
700

[mesh]
D_Generic\Zahltisch_Wechsler_1_50.o3d

[viewpoint]
3

[mouseevent]
cashdesk_changer_1_50

[newanim]
origin_from_mesh
anim_rot
cashdesk_changer_sw_1_50
35
maxspeed
700

[mesh]
D_Generic\Zahltisch_Wechsler_4_00.o3d

[viewpoint]
3

[mouseevent]
cashdesk_changer_4_00

[newanim]
origin_from_mesh
anim_rot
cashdesk_changer_sw_4_00
35
maxspeed
700

[mesh]
D_Generic\Zahltisch_Wechsler_8_00.o3d

[viewpoint]
3

[mouseevent]
cashdesk_changer_8_00

[newanim]
origin_from_mesh
anim_rot
cashdesk_changer_sw_8_00
35
maxspeed
700

[mesh]
D_Generic\Zahltisch_Wechsler_5_00.o3d

[viewpoint]
3

[mouseevent]
cashdesk_changer_5_00

[newanim]
origin_from_mesh
anim_rot
cashdesk_changer_sw_5_00
35
maxspeed
700

[mesh]
D_Generic\Zahltisch_Wechsler_15_00.o3d

[viewpoint]
3
[mouseevent]
cashdesk_changer_15_00

[newanim]
origin_from_mesh
anim_rot
cashdesk_changer_sw_15_00
35
maxspeed
700





###############################################
Innenraum

[mesh]
D89\D89_innenwaende.o3d

[viewpoint]
3

[matl]
D88-89_03.bmp
0

[matl_lightmap]
D86_03_L1.bmp
lights_beleuchtung_unterdeck

[matl_lightmap]
D86_03_L2.bmp
lights_beleuchtung_oberdeck
--------------------------------



[mesh]
D89\D89_Leuchten.o3d

[viewpoint]
3

[matl]
D88-89_04.bmp
0

[matl_lightmap]
D86_04_L2.bmp
lights_beleuchtung_oberdeck

[matl_change]
D88-89_04.bmp
0
lights_beleuchtung_oberdeck

[matl_envmap]
envmap_unscharf.bmp
0.05

[matl_item]

[matl_nightmap]
D_N.bmp

--------------------------------

[matl]
D88-89_04.bmp
1

[matl_lightmap]
D86_04_L1.bmp
lights_beleuchtung_unterdeck

[matl_change]
D88-89_04.bmp
1
lights_beleuchtung_unterdeck

[matl_envmap]
envmap_unscharf.bmp
0.05

[matl_item]

[matl_nightmap]
D_N.bmp



--------------------------------

[matl]
D88-89_04.bmp
2

[matl_lightmap]
D86_04_L1.bmp
lights_beleuchtung_unterdeck

[matl_change]
D88-89_04.bmp
2
lights_beleuchtung_untenrechts

[matl_envmap]
envmap_unscharf.bmp
0.05

[matl_item]

[matl_nightmap]
D_N.bmp



Interiorlights:

0. Licht
[interiorlight]
lights_fahrerlicht
0.6
205
200
175
0
4.86
1.9

1. Licht
[interiorlight]
lights_beleuchtung_untenrechts
1
205
200
175
1
3
2.3

Leuchte Ausstieg
2. Licht
[interiorlight]
door_light_2
0.4
205
200
175
1.13
-0.89
2.30

Leuchte Einstieg
3. Licht
[interiorlight]
door_light_1
0.4
205
200
175
1.13
4.69
2.30

************************************************************************
	Folgende Beleuchtungen sind nur für die AI-Menschen!
************************************************************************

Unten rechts von vorne nach hinten:  .............................

4. Licht:
[interiorlight]
lights_beleuchtung_unterdeck
1
205
200
175
1
0.9
2.30

5. Licht:
[interiorlight]
lights_beleuchtung_unterdeck
1
205
200
175
1.
-3.6
2.39


Unten links v.v.n.h.:  .......................................

6. Licht:
[interiorlight]
lights_beleuchtung_unterdeck
1
205
200
175
-1
1.9
2.30

7. Licht:
[interiorlight]
lights_beleuchtung_unterdeck
1
205
200
175
-1
-0.55
2.30

8. Licht:
[interiorlight]
lights_beleuchtung_unterdeck
1
205
200
175
-1
-4.5
2.43

Oben links von vorne nach hinten:  .............................


9. Licht:
[interiorlight]
lights_beleuchtung_oberdeck
1
205
200
175
-1
3.3
3.97

10. Licht:
[interiorlight]
lights_beleuchtung_oberdeck
1
205
200
175
-1
0.5
3.97

11. Licht:
[interiorlight]
lights_beleuchtung_oberdeck
1
205
200
175
-1
-2.3
3.97

12. Licht:
[interiorlight]
lights_beleuchtung_oberdeck
1
205
200
175
-1
-4.9
3.97


Oben rechts von hinten nach vorne:  .............................

14. Licht:
[interiorlight]
lights_beleuchtung_oberdeck
1
205
200
175
1
-3.6
3.97

15. Licht:
[interiorlight]
lights_beleuchtung_oberdeck
1
205
200
175
1
-0.9
3.97

16. Licht:
[interiorlight]
lights_beleuchtung_oberdeck
1
205
200
175
1
1.9
3.97

17. Licht:
[interiorlight]
lights_beleuchtung_oberdeck
1
205
200
175
1
4.6
3.97


##########################################

Innenraum

***Materialeigenschaften Haltegriff gesetzt?***

[mesh]
D89\D89_innenraum.o3d

[viewpoint]
3

[matl]
D_wagennummer.bmp
0

[useTextTexture]
0

[matl_alpha]
2

----------------
Haltewunsch

[matl_change]
D88-89_04.bmp
1
haltewunschlampe

[matl_item]

[matl_nightmap]
D_N.bmp

[matl]
D88-89_04.bmp
1

[matl_lightmap]
D86_04_L1.bmp
lights_beleuchtung_unterdeck

[matl_lightmap]
D86_04_L2.bmp
lights_beleuchtung_oberdeck

----------------
Türleuchte 1

[matl_change]
D88-89_04.bmp
2
door_light_1

[matl_item]

[matl_nightmap]
D_N.bmp

[matl]
D88-89_04.bmp
2
[matl_lightmap]
D86_04_L1.bmp
lights_beleuchtung_unterdeck

----------------
Türleuchte 2

[matl_change]
D88-89_04.bmp
3
door_light_2

[matl_item]

[matl_nightmap]
D_N.bmp

[matl]
D88-89_04.bmp
3
[matl_lightmap]
D86_04_L1.bmp
lights_beleuchtung_unterdeck

----------------
Fahrerlicht

[matl_change]
D88-89_02.bmp
1
lights_fahrerlicht

[matl_item]

[matl_nightmap]
D_N.bmp

[matl]
D88-89_02.bmp
1
[matl_lightmap]
D86_02_L1.bmp
lights_beleuchtung_unterdeck

---------------

[matl]
D88-89_02.bmp
0

[matl_lightmap]
D86_02_L1.bmp
lights_beleuchtung_unterdeck

[matl_lightmap]
D86_02_L2.bmp
lights_beleuchtung_oberdeck

---------------
[matl]
D88-89_04.bmp
0

[matl_lightmap]
D86_04_L1.bmp
lights_beleuchtung_unterdeck

[matl_lightmap]
D86_04_L2.bmp
lights_beleuchtung_oberdeck

--------------
[matl]
D88-89_03.bmp
0

[matl_lightmap]
D86_03_L1.bmp
lights_beleuchtung_unterdeck

[matl_lightmap]
D86_03_L2.bmp
lights_beleuchtung_oberdeck

----------------

[matl]
Linienliste_ANX.bmp
0


[matl_freetex]
Linienliste_ANX.bmp
Matrix_Linelist

-------------------------------------

############################################

[mesh]
D89\D89_Sitze.o3d

[viewpoint]
3

[illumination_interior]
-1
-1
-1
-1

------------------
[matl]
D88-89_02.bmp
0
[matl_lightmap]
D86_02_L1.bmp
lights_beleuchtung_oberdeck

------------------
[matl]
D88-89_02.bmp
1
[matl_lightmap]
D86_02_L1.bmp
lights_beleuchtung_unterdeck

------------------
[matl]
D88-89_02.bmp
2

[matl_lightmap]
D86_02_L1.bmp
lights_beleuchtung_untenrechts

[matl_change]
D88-89_02.bmp
2
lights_beleuchtung_unterdeck_ohnevornerechts

[matl_item]

[matl_allcolor]
1
1
1
1
1
1
1
0
0
0
0.24
0.23
0.2
0



###############################################################

LOD-Innenraum für AI-Busse

[mesh]
D89\LOD_D89_innenraum.o3d

[viewpoint]
4


[matl_change]
D88-89_02.bmp
0
lights_beleuchtung_unterdeck

[matl_item]

[matl_allcolor]
1
1
1
1
1
1
1
0
0
0
0.24
0.23
0.2
0

[matl_change]
D88-89_03.bmp
0
lights_beleuchtung_unterdeck

[matl_item]

[matl_allcolor]
1
1
1
1
1
1
1
0
0
0
0.24
0.23
0.2
0

[matl_change]
D88-89_04.bmp
1
lights_beleuchtung_unterdeck

[matl_item]

[matl_allcolor]
1
1
1
1
1
1
1
0
0
0
0.24
0.23
0.2
0

[matl_change]
D88-89_04.bmp
0
lights_beleuchtung_unterdeck

[matl_item]

[matl_allcolor]
1
1
1
1
1
1
1
0
0
0
0.24
0.23
0.2
0

[matl_nightmap]
D_N.bmp



###############################################
Haltewunschtaster

[mesh]
D89\D89_Haltewunschtaster.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[mouseevent]
door_haltewunsch

[matl]
D88-89_04.bmp
0

[matl_lightmap]
D86_04_L1.bmp
lights_beleuchtung_unterdeck

[matl_lightmap]
D86_04_L2.bmp
lights_beleuchtung_oberdeck

################################################

Fahrertür

[mesh]
D89\D89_Fahrertuer.o3d

[viewpoint]
3

[matl]
D88-89_03.bmp
0

[matl_lightmap]
D86_03_L1.bmp
lights_beleuchtung_unterdeck

[mouseevent]
cp_Fahrertuer

[newanim]
origin_from_mesh
anim_rot
cp_fahrertuer_pos
70


################################################

Kinderwagenknopf an der Mitteltür

[mesh]
D89\D89_kinderwagenknopf.o3d

[viewpoint]
3

[illumination_interior]
-1
-1
-1
-1

[viewpoint]
3

[mouseevent]
door_kinderwagenwunsch

################################################
Spiegel

[mesh]
D89\D89_spiegel.o3d

[matl]
D88-89_03.bmp
0

[matl_lightmap]
D86_03_L2.bmp
lights_beleuchtung_oberdeck


################################################
Klickspot für Frontklappe

[mesh]
D_Generic\D_frontklappenklickspot.o3d

[viewpoint]
1

[mouseevent]
bus_doorfront0_external


################################################

Scheibenwischer

[mesh]
D89\D89_Wischerblatt_R.o3d

[illumination_interior]
0
1
2
3

[newanim]
origin_trans
0.160
5.695
1.728

origin_rot_x
0
origin_rot_y
0
origin_rot_z
0

anim_rot
wiperpos
-0.5


[newanim]
origin_trans
0.160
5.695
1.728

origin_rot_x
0
origin_rot_y
0
origin_rot_z
0

anim_rot
wiperpos_2xspeed
-3

[newanim]
origin_from_mesh
anim_rot
wiperpos
84

[newanim]
origin_trans
0.608
5.635
1.229

origin_rot_x
0
origin_rot_y
0
origin_rot_z
92

anim_rot
wiperpos
84

[mesh]
D89\D89_Wischerarm_1R.o3d

[newanim]
origin_from_mesh
anim_rot
wiperpos
-84

[mesh]
D89\D89_wischerarm_2R.o3d

[newanim]
origin_from_mesh
anim_rot
wiperpos
-84



[mesh]
D89\D89_Wischerblatt_L.o3d

[newanim]
origin_trans
-0.160
5.695
1.728

origin_rot_x
0
origin_rot_y
0
origin_rot_z
0

anim_rot
wiperpos
-0.5


[newanim]
origin_trans
-0.160
5.695
1.728

origin_rot_x
0
origin_rot_y
0
origin_rot_z
0

anim_rot
wiperpos_2xspeed
-3

[newanim]
origin_from_mesh
anim_rot
wiperpos
-84

[newanim]
origin_trans
-0.608
5.635
1.229

origin_rot_x
0
origin_rot_y
0
origin_rot_z
88

anim_rot
wiperpos
-84

[mesh]
D89\D89_Wischerarm_1L.o3d

[newanim]
origin_from_mesh
anim_rot
wiperpos
84

[mesh]
D89\D89_wischerarm_2L.o3d

[newanim]
origin_from_mesh
anim_rot
wiperpos
84

++++++++++++++++++++++++++++++
Wischwasser
++++++++++++++++++++++++++++++

[mesh]
D_Generic\D_wischwasser_R.o3d

[viewpoint]
3

[visible]
wiper_wash
1

[matl]
wischwasser.tga
0

[texcoordtransY]
wiper_wash_texpos


[matl_change]
wischwasser.tga
0
wiper_wash

[matl_item]

[texcoordtransY]
wiper_wash_texpos

[matl_transmap]
wischwasser.tga

[matl_alpha]
2

[newanim]
origin_trans
0.160
5.695
1.728

origin_rot_x
0
origin_rot_y
0
origin_rot_z
0

anim_rot
wiperpos
-0.5


[newanim]
origin_trans
0.160
5.695
1.728

origin_rot_x
0
origin_rot_y
0
origin_rot_z
0

anim_rot
wiperpos_2xspeed
-3

[newanim]
origin_from_mesh
anim_rot
wiperpos
84

[newanim]
origin_trans
0.608
5.635
1.229

origin_rot_x
0
origin_rot_y
0
origin_rot_z
92

anim_rot
wiperpos
84


[mesh]
D_Generic\D_wischwasser_L.o3d

[viewpoint]
3

[visible]
wiper_wash
1

[matl]
wischwasser.tga
0

[texcoordtransY]
wiper_wash_texpos


[matl_change]
wischwasser.tga
0
wiper_wash

[matl_item]

[texcoordtransY]
wiper_wash_texpos

[matl_transmap]
wischwasser.tga

[matl_alpha]
2

[newanim]
origin_trans
-0.160
5.695
1.728

origin_rot_x
0
origin_rot_y
0
origin_rot_z
0

anim_rot
wiperpos
-0.5


[newanim]
origin_trans
-0.160
5.695
1.728

origin_rot_x
0
origin_rot_y
0
origin_rot_z
0

anim_rot
wiperpos_2xspeed
-3

[newanim]
origin_from_mesh
anim_rot
wiperpos
-84

[newanim]
origin_trans
-0.608
5.635
1.229

origin_rot_x
0
origin_rot_y
0
origin_rot_z
88

anim_rot
wiperpos
-84

###########################################################
Fahrerfenster innen

[mesh]
D89\D89_Fahrerfenster_int.o3d

[viewpoint]
3

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
-----------------------------
[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]
----------------------------
[matl]
D88-89_03.bmp
0

[matl_transmap]
D86_trans.tga

[matl_alpha]
2

[matl_noZwrite]
-----------------------------
[matl]
Fenster_braun_int.tga
0
 
[matl_noZwrite]

[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2
-----------------------------
[mouseevent]
cp_fahrerfenster_opn

[newanim]
origin_rot_z
90
anim_trans
cp_fahrerfenster_pos
0.44
-----------------------------

################################################

Fenster von innen

[mesh]
D89\D89_Fenster_int.o3d

[viewpoint]
3

-----------------------------
[matl]
D88-89_03.bmp
0

[matl_transmap]
D86_trans.tga

[matl_alpha]
2

[matl_noZwrite]
-----------------------------
[matl]
Fenster_braun_int.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
-----------------------------
[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Front_Wetness

[matl_noZwrite]
-----------------------------
[matl]
regen.tga
2

[matl_alpha]
2

[alphascale]
Rain_Window_Wiped_Wetness

[matl_noZwrite]
-----------------------------
[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]
-----------------------------
[matl]
D_dreck.tga
1

[alphascale]
Dirt_Wiped

[matl_alpha]
2

[matl_noZwrite]
-----------------------------



################################################
Wagenkasten außen

[mesh]
D89\D89_wagenkasten.o3d

[illumination_interior]
-1
-1
-1
-1

-------------------
[matl]
D89_01.tga
0

[matl_envmap]
envmap_unscharf.bmp
10

[matl_bumpmap]
SD80_bump.bmp
0.05

[matl_transmap]
-------------------

[matl]
D88-89_02.bmp
2

[matl_envmap]
envmap_unscharf.bmp
0.1

[matl_bumpmap]
SD80_bump2.bmp
0.05
-------------------

[matl]
D89_01.tga
1

[matl_envmap]
envmap_unscharf.bmp
10

[matl_bumpmap]
SD80_bump.bmp
0.05

[matl_transmap]

[matl_noZwrite]

---------------

[matl_change]
D88-89_02.bmp
1
lights_stand

[matl_item]

[matl_nightmap]
D_N.bmp

---------------

[matl_change]
D89_01.tga
2
door_freigabe

[matl_item]

[matl_nightmap]
D_N.bmp

[matl]
D_Matrix.bmp
0
	
[matl_lightmap]
D_Matrix_LM.bmp
lights_stand



###############################################
Wagennumern außen



[mesh]
D_Generic\D_Neu_wagennummer.o3d

[matl]
D_wagennummer.bmp
0

[useTextTexture]
0

[matl_alpha]
2

[matl_texadress_clamp]

[matl]
D_kennzeichen.bmp
0

[useTextTexture]
1

[matl_alpha]
2

[matl_texadress_clamp]

########################################
Außenhaut Dreck

[mesh]
D89\D89_Wagenkasten_Dreck.o3d

[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2
########################################


Rauchsystem

[smoke]
-1.100
-5.334
0.406
-1
-0.7
0
auspuff_vel
0.2
auspuff_freq
auspuff_leben
0.95
-0.2
0.5
3
auspuff_alpha
10
0.66
0.66
0.8

Kochendes Kühlwasser

[smoke]
0.5
-5.4
0.4
0
-1
0
2
0.2
engine_kuehlwasser_freq
3
0.95
-0.2
1
3
0.3
10
1
1
1



################################################	
Scheinwerfer und Lichtquellen


	Erzeugt Scheinwerfer. Es können mehrere erstellt werden, jedoch kann stets nur einer
	zum Einsatz kommen. Welcher das ist, wird mit der Variable "Spot_Select" eingestellt.
	Ist diese negativ, wird kein Scheinwerfer aktiviert.

	Angaben:
		pos_x,
		pos_y,
		pos_z,
		dir_x,
		dir_y,
		dir_z,
		R,
		G,
		B,
		Range,
		InnerCone (Spot) [°], 
		OuterCone (Falloff) [°]



Fernlicht:

[spotlight]
0
2.0
0.763
0
1
-0.3
233
233
255
500
30
70

Abblendlicht:

[spotlight]
0
2.0
0.763
0
1
-0.3
255
255
233
100
30
70



	[light_enh_2]
	pos_x
	pos_y
	pos_z			position
	dir_x
	dir_y
	dir_z			direction
	up_x
	up_y
	up_z			vector pointing up (if rotating = 2) or rotation axis (if rotating = 1)
	omni			0 = directional light, 1 = omnidirectional light
	rotating		0 = light effect will be directed to dir vector, 1 = light will rotate to user (around UP axis),
				2 = light will rotate to user (around all axis)
	r			color
	g			color
	b			color
	size			meters
	conesize_inner_angle	degree, angle of inner cone (full brightness)
	conesize_outer_angle	degree, angle of outer cone (beginning of visibility)
	fading_variable		0 = dark, 1 = normal, 2 = double, 0.5 = half brightness, if invalid, 1 will be constantly used
	factor			factor multiplied
	z-offset		offset of spot from position to user (if the light would
					be inside of a solid object, you can make it visible
					with this parameter; just set it e.g. two times of the
					radius of the solid object.
	parameters		0 = none
				+ 1 = star
				+ 2 = no fog effect
				+ 4 = only effects
	cone			light will create cone effect (depends on fog and environmental brightness and only if it is no omnidirectional light)
	timeconst		time constant. It controls how much time the light will need to reach 63% of the illumination intensity
				(or 27% in case of switch off)
	bitmap			effect texture (if "" then standard texture will be used)
	
enhanced light effect, only omnidirectional: (same as above, but with omni = 1 and rotating = 2 and dir and up vector only zeros)

Fernlicht:

[light_enh_2]
0.998
5.634
0.827
0
1
0
0
0
1
0
0
200
200
255
0.4
50
150
lights_fern
3.0
0.15
1
1
0.1
D_Scheinwerfer.bmp

[light_enh_2]
-0.998
5.634
0.827
0
1
0
0
0
1
0
0
200
200
255
0.4
50
150
lights_fern
3.0
0.15
1
1
0.1
D_Scheinwerfer.bmp

Abblendlicht:

[light_enh_2]
0.998
5.634
0.827
0
1
0
0
0
1
0
0
255
255
200
0.4
50
190
lights_abbl
1.5
0.15
1
1
0.1
D_Scheinwerfer.bmp

[light_enh_2]
-0.998
5.634
0.827
0
1
0
0
0
1
0
0
255
255
200
0.4
50
190
lights_abbl
1.5
0.15
1
1
0.1
D_Scheinwerfer.bmp

Standlicht:

[light_enh_2]
0.998
5.634
0.827
0
1
0
0
0
1
0
0
255
230
140
0.4
150
190
lights_stand
0.4
0.15
1
0
0.03
D_Scheinwerfer.bmp


[light_enh_2]
-0.998
5.634
0.827
0
1
0
0
0
1
0
0
255
230
140
0.4
150
190
lights_stand
0.4
0.15
1
0
0.03
D_Scheinwerfer.bmp

Positionslichter vorn

[light_enh_2]
1.081
5.335
4.031
0
1
0
0
0
1
0
0
255
230
140
0.1
150
190
lights_stand
0.8
0.1
1
0
0.03
D_Positionslicht.bmp

[light_enh_2]
-1.081
5.335
4.031
0
1
0
0
0
1
0
0
255
230
140
0.1
150
190
lights_stand
0.8
0.1
1
0
0.03
D_Positionslicht.bmp

Blinker

[light_enh_2]
1.227
5.526
1.145
1
0.3
0
0
0
1
0
2
200
130
0
0.2
150
200
lights_blinker_r
1.0
0.1
1
1
0.03

[light_enh_2]
1.178
5.580
1.145
0.3
1
0
0
0
1
0
2
200
130
0
0.2
150
200
lights_blinker_r
1.0
0.1
1
1
0.03



[light_enh_2]
-1.227
5.526
1.145
-1
0.3
0
0
0
1
0
2
200
130
0
0.2
150
200
lights_blinker_l
1.0
0.1
1
1
0.03

[light_enh_2]
-1.178
5.580
1.145
-0.3
1
0
0
0
1
0
2
200
130
0
0.2
150
200
lights_blinker_l
1.0
0.1
1
1
0.03


Seitenblinker

[light_enh_2]
1.25
3.656
1.371
1
0
0
0
0
1
0
0
200
130
0
0.2
150
200
lights_blinker_r
1.0
0.1
1
1
0.03

[light_enh_2]
-1.25
3.656
1.371
-1
0
0
0
0
1
0
0
200
130
0
0.2
150
200
lights_blinker_l
1.0
0.1
1
1
0.03

Heckblinker

[light_enh_2]
1.03
-5.747
1.476
0
-1
0
0
0
1
0
0
200
130
0
0.25
180
210
lights_blinker_r
1.0
0.1
1
1
0.03

[light_enh_2]
-1.03
-5.747
1.476
0
-1
0
0
0
1
0
0
200
130
0
0.25
180
210
lights_blinker_l
1.0
0.1
1
1
0.03

[light_enh_2]
1.000
-5.683
2.621
0
-1
0
0
0
1
0
0
200
130
0
0.25
180
210
lights_blinker_r
1.0
0.1
1
1
0.03

[light_enh_2]
-1.000
-5.683
2.621
0
-1
0
0
0
1
0
0
200
130
0
0.25
180
210
lights_blinker_l
1.0
0.1
1
1
0.03


Kennzeichenbeleuchtung

[light_enh_2]
0.303
-5.765
0.583
-1
0
0
0
0
1
0
0
100
80
70
0.1
160
180
lights_stand
1.0
0.1
1
1
0.03

[light_enh_2]
-0.303
-5.765
0.583
1
0
0
0
0
1
0
0
100
80
70
0.1
160
180
lights_stand
1.0
0.1
1
1
0.03

Rücklichter

[light_enh_2]
0.915
-5.751
1.476
0
-1
0
0
0
1
0
0
150
0
0
0.25
180
210
lights_rueck
1.0
0.1
1
1
0.03

[light_enh_2]
-0.915
-5.751
1.476
0
-1
0
0
0
1
0
0
150
0
0
0.25
180
210
lights_rueck
1.0
0.1
1
1
0.03


Positionsleuchten hinten

[light_enh_2]
1.008
-5.584
4.045
0
-1
0
0
0
1
0
0
150
0
0
0.1
180
210
lights_rueck
1.0
0.1
1
1
0.03
D_Positionslicht.bmp

[light_enh_2]
-1.008
-5.584
4.045
0
-1
0
0
0
1
0
0
150
0
0
0.1
180
210
lights_rueck
1.0
0.1
1
1
0.03
D_Positionslicht.bmp

Bremslichter
[light_enh_2]
0.8
-5.755
1.476
0
-1
0
0
0
1
0
0
255
0
0
0.25
180
210
lights_brems
1.0
0.1
1
1
0.03

[light_enh_2]
-0.8
-5.755
1.476
0
-1
0
0
0
1
0
0
255
0
0
0.25
180
210
lights_brems
1.0
0.1
1
1
0.03

Rückfahrscheinwerfer

[light_enh_2]
0.888
-5.745
0.583
0
-1
0
0
0
1
0
0
255
240
160
0.25
180
210
lights_rueckfahr
1.0
0.1
1
1
0.03


[light_enh_2]
-0.888
-5.745
0.583
0
-1
0
0
0
1
0
0
255
240
160
0.25
180
210
lights_rueckfahr
1.0
0.1
1
1
0.03


################################################


Wimpel

[mesh]
D_Generic\D_wimpel.o3d

[visible]
wimpel_visibility
1


############################################################

Klappfenster

++++++++++++++++++++++++++++++++++++++++++++++++++++
Klappfenster OL1

[mesh]
D89\D89_Klappfenster_OL1.o3d

[viewpoint]
3

[mouseevent]
cp_klappfenster_OL1

-----------------------------
[matl]
Fenster.tga
0
 
[matl_alpha]
2

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
-----------------------------

[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]
-----------------------------

[matl]
D88-89_03.bmp
0

[matl_transmap]
D86_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
Fenster_braun_int.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

-----------------------------
[matl]
Fenster_braun.tga
0
 
[matl_envmap]
envmap.bmp
1
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
D89_01.tga
1

[matl_transmap]
D86_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------
[matl]
D_dreck.tga
1

[alphascale]
Dirt_Norm

[matl_alpha]
2

-----------------------------

[newanim]
origin_trans
-1.183
0
3.74

origin_rot_x
0

origin_rot_y
90

origin_rot_z
90

anim_rot
cp_klappfenster_OL1
23


++++++++++++++++++++++++++++++++++++++++++++++++++++
Klappfenster OL2

[mesh]
D89\D89_Klappfenster_OL2.o3d

[viewpoint]
3

[mouseevent]
cp_klappfenster_OL2

-----------------------------
[matl]
Fenster.tga
0
 
[matl_alpha]
2

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
-----------------------------

[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]
-----------------------------

[matl]
D88-89_03.bmp
0

[matl_transmap]
D86_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
Fenster_braun_int.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

-----------------------------
[matl]
Fenster_braun.tga
0
 
[matl_envmap]
envmap.bmp
1
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
D89_01.tga
1

[matl_transmap]
D86_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------
[matl]
D_dreck.tga
1

[alphascale]
Dirt_Norm

[matl_alpha]
2

-----------------------------

[newanim]
origin_trans
-1.183
0
3.74

origin_rot_x
0

origin_rot_y
90

origin_rot_z
90

anim_rot
cp_klappfenster_OL2
23

++++++++++++++++++++++++++++++++++++++++++++++++++++
Klappfenster OL3

[mesh]
D89\D89_Klappfenster_OL3.o3d

[viewpoint]
3

[mouseevent]
cp_klappfenster_OL3

-----------------------------
[matl]
Fenster.tga
0
 
[matl_alpha]
2

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
-----------------------------

[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]
-----------------------------

[matl]
D88-89_03.bmp
0

[matl_transmap]
D86_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
Fenster_braun_int.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

-----------------------------
[matl]
Fenster_braun.tga
0
 
[matl_envmap]
envmap.bmp
1
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
D89_01.tga
1

[matl_transmap]
D86_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------
[matl]
D_dreck.tga
1

[alphascale]
Dirt_Norm

[matl_alpha]
2

-----------------------------

[newanim]
origin_trans
-1.183
0
3.74

origin_rot_x
0

origin_rot_y
90

origin_rot_z
90

anim_rot
cp_klappfenster_OL3
23


++++++++++++++++++++++++++++++++++++++++++++++++++++
Klappfenster OR1

[mesh]
D89\D89_Klappfenster_OR1.o3d

[viewpoint]
3

[mouseevent]
cp_klappfenster_OR1

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
-----------------------------

[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]
-----------------------------

[matl]
D88-89_03.bmp
1

[matl_transmap]
D86_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
Fenster_braun_int.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

-----------------------------
[matl]
Fenster_braun.tga
0
 
[matl_envmap]
envmap.bmp
1
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
D89_01.tga
1

[matl_transmap]
D86_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------
[matl]
D_dreck.tga
1

[alphascale]
Dirt_Norm

[matl_alpha]
2

-----------------------------

[newanim]
origin_trans
1.176
0
3.732

origin_rot_x
0

origin_rot_y
90

origin_rot_z
90

anim_rot
cp_klappfenster_OR1
-25

++++++++++++++++++++++++++++++++++++++++++++++++++++
Klappfenster OR2

[mesh]
D89\D89_Klappfenster_OR2.o3d

[viewpoint]
3

[mouseevent]
cp_klappfenster_OR2

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
-----------------------------

[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]
-----------------------------

[matl]
D88-89_03.bmp
1

[matl_transmap]
D86_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
Fenster_braun_int.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

-----------------------------
[matl]
Fenster_braun.tga
0
 
[matl_envmap]
envmap.bmp
1
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
D89_01.tga
1

[matl_transmap]
D86_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------
[matl]
D_dreck.tga
1

[alphascale]
Dirt_Norm

[matl_alpha]
2

-----------------------------

[newanim]
origin_trans
1.176
0
3.732

origin_rot_x
0

origin_rot_y
90

origin_rot_z
90

anim_rot
cp_klappfenster_OR2
-25

++++++++++++++++++++++++++++++++++++++++++++++++++++
Klappfenster OR3

[mesh]
D89\D89_Klappfenster_OR3.o3d

[viewpoint]
3

[mouseevent]
cp_klappfenster_OR3

-----------------------------
[matl]
Fenster.tga
0
 
[matl_alpha]
2

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
-----------------------------

[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]
-----------------------------

[matl]
D88-89_03.bmp
0

[matl_transmap]
D86_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
Fenster_braun_int.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

-----------------------------
[matl]
Fenster_braun.tga
0
 
[matl_envmap]
envmap.bmp
1
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
D89_01.tga
1

[matl_transmap]
D86_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------
[matl]
D_dreck.tga
1

[alphascale]
Dirt_Norm

[matl_alpha]
2

-----------------------------

[newanim]
origin_trans
1.183
0
3.74

origin_rot_x
0

origin_rot_y
90

origin_rot_z
90

anim_rot
cp_klappfenster_OR3
-23



++++++++++++++++++++++++++++++++++++++++++++++++++++
Klappfenster UR1

[mesh]
D89\D89_Klappfenster_UR1.o3d

[viewpoint]
3

[mouseevent]
cp_klappfenster_UR1

-----------------------------
[matl]
Fenster.tga
0
 
[matl_alpha]
2

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
-----------------------------

[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]
-----------------------------

[matl]
D88-89_03.bmp
0

[matl_transmap]
D86_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
Fenster_braun_int.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

-----------------------------
[matl]
Fenster_braun.tga
0
 
[matl_envmap]
envmap.bmp
1
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
D89_01.tga
1

[matl_transmap]
D86_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------
[matl]
D_dreck.tga
1

[alphascale]
Dirt_Norm

[matl_alpha]
2

-----------------------------

[newanim]
origin_trans
1.216
0
2.105

origin_rot_x
0

origin_rot_y
90

origin_rot_z
90

anim_rot
cp_klappfenster_UR1
-23

++++++++++++++++++++++++++++++++++++++++++++++++++++
Klappfenster UR2

[mesh]
D89\D89_Klappfenster_UR2.o3d

[viewpoint]
3

[mouseevent]
cp_klappfenster_UR2

-----------------------------
[matl]
Fenster.tga
0
 
[matl_alpha]
2

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
-----------------------------

[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]
-----------------------------

[matl]
D88-89_03.bmp
0

[matl_transmap]
D86_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
Fenster_braun_int.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

-----------------------------
[matl]
Fenster_braun.tga
0
 
[matl_envmap]
envmap.bmp
1
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
D89_01.tga
1

[matl_transmap]
D86_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------
[matl]
D_dreck.tga
1

[alphascale]
Dirt_Norm

[matl_alpha]
2

-----------------------------

[newanim]
origin_trans
1.216
0
2.105

origin_rot_x
0

origin_rot_y
90

origin_rot_z
90

anim_rot
cp_klappfenster_UR2
-23



++++++++++++++++++++++++++++++++++++++++++++++++++++
Klappfenster UL1

[mesh]
D89\D89_Klappfenster_UL1.o3d

[viewpoint]
3

[mouseevent]
cp_klappfenster_UL1

-----------------------------
[matl]
Fenster.tga
0
 
[matl_alpha]
2

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
-----------------------------

[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]
-----------------------------

[matl]
D88-89_03.bmp
0

[matl_transmap]
D86_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
Fenster_braun_int.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

-----------------------------
[matl]
Fenster_braun.tga
0
 
[matl_envmap]
envmap.bmp
1
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
D89_01.tga
1

[matl_transmap]
D86_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------
[matl]
D_dreck.tga
1

[alphascale]
Dirt_Norm

[matl_alpha]
2

-----------------------------

[newanim]
origin_trans
-1.216
0
2.105

origin_rot_x
0

origin_rot_y
90

origin_rot_z
90

anim_rot
cp_klappfenster_UL1
23

++++++++++++++++++++++++++++++++++++++++++++++++++++
Klappfenster UL2

[mesh]
D89\D89_Klappfenster_UL2.o3d

[viewpoint]
3

[mouseevent]
cp_klappfenster_UL2

-----------------------------
[matl]
Fenster.tga
0
 
[matl_alpha]
2

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
-----------------------------

[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]
-----------------------------

[matl]
D88-89_03.bmp
0

[matl_transmap]
D86_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
Fenster_braun_int.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

-----------------------------
[matl]
Fenster_braun.tga
0
 
[matl_envmap]
envmap.bmp
1
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
D89_01.tga
1

[matl_transmap]
D86_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------
[matl]
D_dreck.tga
1

[alphascale]
Dirt_Norm

[matl_alpha]
2

-----------------------------

[newanim]
origin_trans
-1.216
0
2.105

origin_rot_x
0

origin_rot_y
90

origin_rot_z
90

anim_rot
cp_klappfenster_UL2
23

###############################################################
Türnothähne

[mesh]
D89\D89_Nothahn_V.o3d

[illumination_interior]
0
1
2
3

[viewpoint]
3

[matl]
D88-89_04.bmp
0
[matl_lightmap]
D86_04_L1.bmp
lights_beleuchtung_unterdeck

[mesh]
D89\D89_Nothahn_H.o3d

[viewpoint]
3

[matl]
D88-89_04.bmp
0
[matl_lightmap]
D86_04_L2.bmp
lights_beleuchtung_unterdeck
###############################################
Türen

[mesh]
D89\D89_Tuerbuegel_VV.o3d



[viewpoint]
3

[matl]
D88-89_03.bmp
0

[matl_lightmap]
D86_03_L1.bmp
lights_beleuchtung_unterdeck

[newanim]
origin_from_mesh
anim_rot
door_0
-83

[mesh]
D89\D89_Tuerlappen_VV.o3d

[viewpoint]
3

[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl]
D88-89_03.bmp
0

[matl_lightmap]
D86_03_L1.bmp
lights_beleuchtung_unterdeck

[newanim]
origin_from_mesh
anim_rot
door_0
-77
---------------------------------

[mesh]
D89\D89_Tuer_VV.o3d

[viewpoint]
3

[matl]
D88-89_03.bmp
0

[matl_lightmap]
D86_03_L1.bmp
lights_beleuchtung_unterdeck

-----------------------------

[matl]
D89_01.tga
0

[matl_envmap]
envmap_unscharf.bmp
10

[matl_bumpmap]
SD80_bump.bmp
0.05

[matl_transmap]

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
-----------------------------

[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]
-----------------------------

[matl]
D88-89_03.bmp
1

[matl_transmap]
D86_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------

[matl]
Fenster_braun_int.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

-----------------------------
[matl]
Fenster_braun.tga
0
 
[matl_envmap]
envmap.bmp
1
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
D89_01.tga
1

[matl_transmap]
D86_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------
[matl]
D_dreck.tga
1

[alphascale]
Dirt_Norm

[matl_alpha]
2

-----------------------------
[newanim]
origin_trans
1.196
5.102
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_0
172

[newanim]
origin_trans
1.121
5.387
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_0
-83

+++++++++++++++++++++++++++++++++

[mesh]
D89\D89_Tuerbuegel_VH.o3d

[viewpoint]
3

[matl]
D88-89_03.bmp
0

[matl_lightmap]
D86_03_L1.bmp
lights_beleuchtung_unterdeck

[newanim]
origin_from_mesh
anim_rot
door_1
83

[mesh]
D89\D89_Tuerlappen_VH.o3d

[viewpoint]
3

[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl]
D88-89_03.bmp
0

[matl_lightmap]
D86_03_L1.bmp
lights_beleuchtung_unterdeck

[newanim]
origin_from_mesh
anim_rot
door_1
-77

--------------------------------------

[mesh]
D89\D89_Tuer_VH.o3d

[viewpoint]
3

[matl]
D88-89_03.bmp
0

[matl_lightmap]
D86_03_L1.bmp
lights_beleuchtung_unterdeck

-----------------------------

[matl]
D89_01.tga
0

[matl_envmap]
envmap_unscharf.bmp
10

[matl_bumpmap]
SD80_bump.bmp
0.05

[matl_transmap]

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
-----------------------------

[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]
-----------------------------

[matl]
D88-89_03.bmp
1

[matl_transmap]
D86_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------

[matl]
Fenster_braun_int.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

-----------------------------
[matl]
Fenster_braun.tga
0
 
[matl_envmap]
envmap.bmp
1
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
D89_01.tga
1

[matl_transmap]
D86_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------
[matl]
D_dreck.tga
1

[alphascale]
Dirt_Norm

[matl_alpha]
2

-----------------------------

[newanim]
origin_trans
1.196
4.272
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_1
-172.5

[newanim]
origin_trans
1.121
3.987
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_1
83



+++++++++++++++++++++++++++++++++

[mesh]
D89\D89_Tuerbuegel_HV.o3d

[viewpoint]
3

[matl]
D88-89_03.bmp
0

[matl_lightmap]
D86_03_L1.bmp
lights_beleuchtung_unterdeck

[newanim]
origin_from_mesh
anim_rot
door_2
-83

[mesh]
D89\D89_Tuerlappen_HV.o3d

[viewpoint]
3

[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl]
D88-89_03.bmp
0

[matl_lightmap]
D86_03_L1.bmp
lights_beleuchtung_unterdeck

[newanim]
origin_from_mesh
anim_rot
door_2
-77

------------------------------------

[mesh]
D89\D89_Tuer_HV.o3d

[viewpoint]
3

[matl]
D88-89_03.bmp
0

[matl_lightmap]
D86_03_L1.bmp
lights_beleuchtung_unterdeck

-----------------------------

[matl]
D89_01.tga
0

[matl_envmap]
envmap_unscharf.bmp
10

[matl_bumpmap]
SD80_bump.bmp
0.05

[matl_transmap]

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
-----------------------------

[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]
-----------------------------

[matl]
D88-89_03.bmp
1

[matl_transmap]
D86_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
D88-89_03.bmp
2

[matl_transmap]
D86_trans.tga

[matl_alpha]
2

[matl_noZwrite]


[matl_lightmap]
D86_03_L1.bmp
lights_beleuchtung_unterdeck

-----------------------------
[matl]
Fenster_braun_int.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

-----------------------------
[matl]
Fenster_braun.tga
0
 
[matl_envmap]
envmap.bmp
1
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
D89_01.tga
1

[matl_transmap]
D86_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------
[matl]
D_dreck.tga
1

[alphascale]
Dirt_Norm

[matl_alpha]
2

-----------------------------

[newanim]
origin_trans
1.196
-0.482
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2
172.50

[newanim]
origin_trans
1.121
-0.197
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2
-83



+++++++++++++++++++++++++++++++++

[mesh]
D89\D89_Tuerbuegel_HH.o3d

[viewpoint]
3

[matl]
D88-89_03.bmp
0

[matl_lightmap]
D86_03_L1.bmp
lights_beleuchtung_unterdeck

[newanim]
origin_from_mesh
anim_rot
door_3
83


[mesh]
D89\D89_Tuerlappen_HH.o3d

[viewpoint]
3

[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

-----------------------------
[matl]
D88-89_03.bmp
0

[matl_lightmap]
D86_03_L1.bmp
lights_beleuchtung_unterdeck

[newanim]
origin_from_mesh
anim_rot
door_3
-77

--------------------------------

[mesh]
D89\D89_Tuer_HH.o3d

[viewpoint]
3

[matl]
D88-89_03.bmp
0

[matl_lightmap]
D86_03_L1.bmp
lights_beleuchtung_unterdeck

-----------------------------

[matl]
D89_01.tga
0

[matl_envmap]
envmap_unscharf.bmp
10

[matl_bumpmap]
SD80_bump.bmp
0.05

[matl_transmap]

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
-----------------------------

[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]
-----------------------------

[matl]
D88-89_03.bmp
1

[matl_transmap]
D86_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
D88-89_03.bmp
2

[matl_transmap]
D86_trans.tga

[matl_alpha]
2

[matl_noZwrite]

[matl_lightmap]
D86_03_L1.bmp
lights_beleuchtung_unterdeck

-----------------------------
[matl]
Fenster_braun_int.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

-----------------------------
[matl]
Fenster_braun.tga
0
 
[matl_envmap]
envmap.bmp
1
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
D89_01.tga
1

[matl_transmap]
D86_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------
[matl]
D_dreck.tga
1

[alphascale]
Dirt_Norm

[matl_alpha]
2

-----------------------------


[newanim]
origin_trans
1.196
-1.312
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3
-172.5

[newanim]
origin_trans
1.121
-1.597
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3
83





###############################################
LOD-Türen für AI-Busse

***Materialeigenschaften festgelegt?***

[mesh]
D89\LOD_D89_Tuer_VV.o3d

[viewpoint]
4

[matl]
D88-89_03.bmp
0

[matl_item]

[matl_allcolor]
1
1
1
1
1
1
1
0
0
0
0.24
0.23
0.2
0

-----------------------------

[matl]
D89_01.tga
0

[matl_envmap]
envmap_unscharf.bmp
10

[matl_bumpmap]
SD80_bump.bmp
0.05

[matl_transmap]

-----------------------------

[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

-----------------------------

[matl]
Fenster_braun.tga
0
 
[matl_envmap]
envmap.bmp
1
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]


[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------
[newanim]
origin_trans
1.196
5.102
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_0
172

[newanim]
origin_trans
1.121
5.387
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_0
-83



+++++++++++++++++++++++++++++++++

[mesh]
D89\LOD_D89_Tuer_VH.o3d

[viewpoint]
4

[matl]
D88-89_03.bmp
0

[matl_item]

[matl_allcolor]
1
1
1
1
1
1
1
0
0
0
0.24
0.23
0.2
0

-----------------------------

[matl]
D89_01.tga
0

[matl_envmap]
envmap_unscharf.bmp
10

[matl_bumpmap]
SD80_bump.bmp
0.05

[matl_transmap]

-----------------------------

[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

-----------------------------

[matl]
Fenster_braun.tga
0
 
[matl_envmap]
envmap.bmp
1
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]


[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------

[newanim]
origin_trans
1.196
4.272
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_1
-172.5

[newanim]
origin_trans
1.121
3.987
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_1
83


+++++++++++++++++++++++++++++++++

[mesh]
D89\LOD_D89_Tuer_HV.o3d

[viewpoint]
4

[matl]
D88-89_03.bmp
0

[matl_item]

[matl_allcolor]
1
1
1
1
1
1
1
0
0
0
0.24
0.23
0.2
0

-----------------------------

[matl]
D89_01.tga
0

[matl_envmap]
envmap_unscharf.bmp
10

[matl_bumpmap]
SD80_bump.bmp
0.05

[matl_transmap]

-----------------------------

[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

-----------------------------

[matl]
Fenster_braun.tga
0
 
[matl_envmap]
envmap.bmp
1
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]


[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------

[newanim]
origin_trans
1.196
-0.482
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2
172.50

[newanim]
origin_trans
1.121
-0.197
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2
-83


+++++++++++++++++++++++++++++++++

[mesh]
D89\LOD_D89_Tuer_HH.o3d

[viewpoint]
4

[matl]
D88-89_03.bmp
0

[matl_item]

[matl_allcolor]
1
1
1
1
1
1
1
0
0
0
0.24
0.23
0.2
0

-----------------------------

[matl]
D89_01.tga
0

[matl_envmap]
envmap_unscharf.bmp
10

[matl_bumpmap]
SD80_bump.bmp
0.05

[matl_transmap]

-----------------------------

[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

-----------------------------

[matl]
Fenster_braun.tga
0
 
[matl_envmap]
envmap.bmp
1
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]


[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
-----------------------------


[newanim]
origin_trans
1.196
-1.312
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3
-172.5

[newanim]
origin_trans
1.121
-1.597
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3
83


#############################################################


Trennscheiben Innenraum

[mesh]
D_Generic\D_Alt_Trennscheiben.o3d

[viewpoint]
3

[matl]
Fenster.tga
0
 
[matl_alpha]
2

-----------------------------
[matl]
Fenster_int.tga
0
 
[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

###############################################

ANNAX

[mesh]
D_Generic\D_matrix.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
Matrix_Lin_L.bmp
0

[useTextTexture]
3

[matl_alpha]
2

[matl_lightmap]
Matrix_Lin_L_LM.bmp
lights_stand

------------------

[matl]
Matrix_Lin_S.bmp
0

[useTextTexture]
4

[matl_alpha]
2

[matl_lightmap]
Matrix_Lin_M_LM.bmp
lights_stand

------------------

[matl]
Matrix_Ziel_font.bmp
0

[useTextTexture]
5

[matl_alpha]
2

[matl_lightmap]
Matrix_Ziel_font_LM02.bmp
lights_stand


[matl]
Matrix_Ziel_font.bmp
1

[useTextTexture]
5

[matl_alpha]
2

[matl_lightmap]
Matrix_Ziel_font_LM01.bmp
lights_stand

#####################################################
Fenster außen

[mesh]
D89\D89_fenster_ext.o3d

[illumination_interior]
0
1
2
3

[viewpoint]
3

-----------------------------
[matl]
D89_01.tga
0

[matl_transmap]
D86_trans.tga

[matl_alpha]
2
-----------------------------
[matl]
Fenster_braun.tga
0
 
[matl_envmap]
envmap.bmp
1.0
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]
-----------------------------

[matl]
Fenster_int.tga
0
 
[matl_envmap]
envmap.bmp
1.0
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]
-----------------------------
[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Front_Wetness

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

-----------------------------
[matl]
regen.tga
2

[matl_alpha]
2

[alphascale]
Rain_Window_Wiped_Wetness
-----------------------------
[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

-----------------------------
[matl]
D_dreck.tga
1

[alphascale]
Dirt_Wiped

[matl_alpha]
2
-----------------------------




###########################################################
Fahrerfenster außen

[mesh]
D89\D89_Fahrerfenster_ext.o3d

[viewpoint]
3

-----------------------------
[matl]
Fenster_braun.tga
0
	 
[matl_envmap]
envmap.bmp
1
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]
-----------------------------
[matl]
D89_01.tga
0

[matl_transmap]
D86_trans.tga

[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
-----------------------------
[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2
-----------------------------

[newanim]
origin_rot_z
90
anim_trans
cp_fahrerfenster_pos
0.44
-----------------------------


#########################################################################
LOD-Fenster für AI-Bus

[mesh]
D89\LOD_D89_fenster_ext.o3d

[viewpoint]
4

-----------------------------
[matl]
D89_01.tga
0

[matl_transmap]
D86_trans.tga

[matl_alpha]
2
-----------------------------
[matl]
Fenster_braun.tga
0
 
[matl_envmap]
envmap.bmp
1.0
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

-----------------------------
[matl]
Fenster_int.tga
0
 
[matl_envmap]
envmap.bmp
1.0
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

-----------------------------
[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2


########################################
Schatten
########################################

[mesh]
D_Generic\D_schatten.o3d

[isshadow]

[matl]
Shadow.tga
0

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

########################################
Komplett vereinfachtes LOD-Modell für große Entfernungen
[LOD]
0
########################################

[mesh]
D89\LOD_D89_komplett.o3d

***Materialeigenschaften gesetzt?***

[matl]
D89_01.tga
0
 
[matl_envmap]
envmap.bmp
1.0
 
[matl_envmap_mask]
D88_LOD_env_alpha.dds

-----------------------------
[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2


